Sound Lab II
 


LEARNING OUTCOMES
 


• This curricular unit has as main aim to improve the knowledge acquired in the previous curricular unit – Sound Lab I, more specifically in audio production and post-production techniques.
• In Sound Lab II is intended that the student understands the process of creation, manipulation of audio content for different media (television, cinema, animation and videogames). The student will also learn theoretical concepts and will know adapt digital audio and sound effects depending on the context.
• Another objective is to provide the student with the capacity for analysis and reflection. Thus, taking into account the sound phenomenon depending of the context, the communicative and semiotic strategies and mechanisms for the sound/image relation will also be addressed.
• From the consolidation of these concepts and techniques, it is intended that the student can enhance his/her creativity in order to design and implement different sound projects.

STUDY PROGRAMME
 

1. Importance of Sound and contexts of use
1.1 Audio Elements
1.2 Hierarchy of Sound
1.3 Diegesis
1.4 Techniques for Sound Effects
2. Audio Production and contexts of use
2.1 Foley & Audio Capture
2.2 Sound for Radio
2.3 Sound for Animation / Motion Design
2.4 Sound for Television
2.5 Editing, Mixing and Mastering depending of the context
3. Sound Projects
3.1 Animation / Motion Graphics
3.2 Radio & Podcast
3.3 Television

BIBLIOGRAPHY
 

Ament, V. T. (2014). The Foley grail: The art of performing sound for film, games, and animation. CRC Press.
Rona, J. (2009). The Reel World: Scoring For Pictures-Updated and Revised Edition (2nd ed.): Hal Leonard Book
Viers, R. (2008). The sound effects bible: how to create and record hollywood style sound effects. Michael Wiese Productions.