LEARNING OUTCOMES
This curricular unit aims to present the basic principles of 3D modelling and animation, so that the student be able to create a small 3D animation. To this end, a brief introduction of the history of animation and the main theoretical concepts will be presented.
It is also the objective of this curricular unit that the student develop competences in using 3D software. The basic principles of 3D modelling and animation will be explained, and the student will be presented with a 3D interface and introduced to the main tools of a 3D software. The basic techniques of texture, lighting and rendering will also be explored.
In summary, from the consolidation of these concepts and techniques, it is intended that the student have a knowledge base that allows sufficient autonomy to develop small 3D animation projects.
STUDY PROGRAMME
1. History and Introduction to 3D
1.1 From artwork to 3D
1.2 Three-dimensional space and operations in space (coordinate system, vertices and facets, hierarchies, translation, rotation, scale)
1.3 3D Software (3Ds Max, Maya, Cinema 4D, Blender)
1.4 Display Modes and Tools
2. 3D Modelling
2.1 3D Modelling Principles (Realism, Detail, Scale & Proportion, Appeal, Volume, Exaggeration, Weight)
2.2 Basic Modelling and other primitives (polygons, NURBS, subdivision surfaces)
2.3 Create and manipulate objects
3. 3D Animation
3.1 Fundamentals of Animation
3.2 12 Basic Principles of Animation (timing, slow in slow out, arc, follow trough & overlapping, secondary action, squash & stretch, exaggeration, straight ahead & pose to pose, anticipation, staging, solid drawing, appeal)
3.3 Basic Animation and cameras
4. Textures, Illumination & Render
4.1 Basic Principals of materials and textures (attributes, 2D textures)
4.2 Illumination (types and properties of light and shadows)
4.3 Finalization and Rendering (aspect ratio, image resolution, render settings)
5. Project (Creation and Implementation of a small 3D Animation)