3D Animation II
 


LEARNING OUTCOMES
 

• This curricular unit has as main aim to improve the knowledge acquired in the previous curricular unit - 3D animation I. 3D Animation II will allow students to explore in more detail, all the elements of a 3D project. During the semester will be developed projects involving bones and deformed objects as well as the using of dynamics, mograph and effectors. Advanced materials, lighting and rendering will be also explored.
• It is also objective of this curricular unit introduce the student to motion design, more specifically to 2D and 3D Motion graphics. Thus, the student can explore the different contexts of the use of Motion Graphics, as well as the basics of composition and main techniques of visual effects.
• In summary, from the consolidation of these concepts and techniques, it is intended that the student have a knowledge base that allows sufficient autonomy to develop 3D animation projects, and also work with motion graphics (2D/3D).

STUDY PROGRAMME
 

1. Advanced 3D Modelling and Animation (Cinema 4D)
1.1 Advanced Modelling (Models, Rigging & Tags)
1.2 Animation (Dynamics, Mograph, Effectors)
1.3 Materials and Illumination
1.4 Advanced Render
2. Visual Composition & Effects
2.1 Consistency and Visual Unity
2.2 Hierarchy, Legibility and Visual Organization
2.3 Effects and Post-Production
2.5 Compositing?
3. Introduction to Motion Graphics
3.1 History and Application Contexts
3.2 Diegetic Motion Graphics & Non-Diegetic Motion Graphics
3.3 Intro and Graphic Composition
3.4 Integration of typography in Motion Graphics
4. Introduction to Compositing Software (After Effects / Cinema 4D)
4.1 Projects & Composition (After Effects)
4.2 Main Techniques (After Effects)
4.3 Animation / Keyframing and Cameras (After Effects)
4.4 After Effects & Cinema 4D Integration
5. Project Development (3D Animations and 2D & 3D Motion Graphics)

BIBLIOGRAPHY
 

Krasner, S. (2008). Motion graphic design: applied history and aesthetics. Taylor & Francis.
Wright, S. (2010). Digital Compositing for Film and Video (3rd ed.): Focal Press.
Shaw, A. (2015). Design for Motion: Fundamentals and Techniques of Motion Design. CRC Press.